At this point, you should be gathering information and research about the definition of your theme. In about 5 sentences, briefly summarize what you have learned about your theme so far. Good research should teach the researcher some new things. What is the most surprising thing you have learned so far in your research about your theme? 

Discussion #2

Respond to each question below.

1.  At this point, you should be gathering information and research about the definition of your theme. In about 5 sentences, briefly summarize what you have learned about your theme so far. Good research should teach the researcher some new things. What is the most surprising thing you have learned so far in your research about your theme?  (150 WORDS)

2.  In his TED Talk, David Peterson suggests that “Basically, language is the most important thing in the entire world. All of our civilization rests upon it.” Do you agree with these statements? Why or why not? Respond in about 7 sentences. (100 WORDS)

3. Reflect on the theme you’ve chosen to study this semester. How might “civilization rest upon” that theme, in some way? Why is your theme important as a component of language? Make at least one specific connection to the Peterson TED Talk, and respond in about 5 sentences.

(100 WORDS)

revenue models used by game producers

I need some assistance with these assignment. revenue models used by game producers Thank you in advance for the help!

The rise in the profitability of the industry has further driven the adaptation of different revenue models, micropayments being one of them. Microtransactions are a relatively new concept and have found widespread acceptance amongst the MMO (Massively Multiplayer Online) games. These games are widely available for free on the internet, without having to pay any kind of monthly charges/fees. This revenue model offers the customers/gamers an option to buy an in-game currency which can further be traded for game items such as specially designed weapons that enable the players to beat their opponents.

The main sources of revenue for online video games include paid subscriptions, sponsorships, advertising revenue, as well as pay per download. However, the increasing popularity of free online video games has led to a drastic change in the revenue models, with more and more producers of online gaming adopting these newer models to capitalize on this growing craze.This revenue model was popularized in Korea and later on adopted by several other Asian countries. It is widely used by Nexon – online game providers, who are considered as pioneers in propagating and popularizing this model and have grossed $2304 million in 2005.

This model enables the users to play the basic game for free but charge for the “weapons” or other similar accessories required for playing the games in a better way. These extra accessories are charged nominal fees and constitute a crucial source of revenue for free play games.Game related advertising is another form of revenue source widely used by providers of free to play online video games. These advertisements are frequently included within the game by game ad agencies and considering the sheer number of customers for free to play video games, has increasingly become the most preferred revenue source amongst the producers offering free online gaming facilities.

The selling of game-related merchandise is also a lucrative source of revenue. Targeted at kids and pre-teens, toys associated with virtual world heroes and characters from online games as well as collectible card games are rapidly gaining popularity amongst this particular age group and are selling like hotcakes.

prepare and submit a term paper on Factors Influencing the Behavior of Employees in an Organization. Your paper should be a minimum of 1750 words in length.

You will prepare and submit a term paper on Factors Influencing the Behavior of Employees in an Organization. Your paper should be a minimum of 1750 words in length.

Various internal and external factors influence and affect individual employee behavior. Arnold et al (2010, p.310) affirm that motivation has emerged as one of the leading factors that ‘push us or pull us to behave in certain ways.&nbsp. A happy workforce is better equipped to contribute constructively to the shared goals of the organization for higher work performance as psychological well-being is associated with the psychological well-being of the employees (Cropanzano & Wright, 2001). Dowling, Festing & Engle (2008, p.120) assert that each worker is unique with feelings, emotions, expectations and frames of references that are distinct to him/her. Consequently, individuals or employees require constant reassessment, evaluation and capacity building within the work context in order to meet the new challenges of time.

Scholars reveal that within the work environment, workers experience different physical, social and psychological influences that impact their workplace behavior and subsequently their performance. The issues have to be addressed with an innovative approach that considerably enhances their work satisfaction. A case study of the Stockington branch of Superbrand, a leading retail organization of the UK is undertaken to analyze factors that influence employees’ behavior. It is one of the leading chains of supermarket in the UK with a focus on food items.

It has more than 1000 medium and large supermarkets and around 450 convenience stores. It has a wide range of products ranging from exclusive to low-cost products to meet the requirements of different demographic segments. It is renowned for excellent customer service and quality products. The Stockington branch is facing some difficulties for the last nine to twelve months. A new supermarket in the town has put pressure on the sale. Currently, it has employed 31 managers supervising 500 strong workforces including permanent, part-time and temporary workers to meet the demands of fluctuating numbers of customers.

submit a 250 words paper on the topic Discussion Board 1 AC.

Hi, need to submit a 250 words paper on the topic Discussion Board 1 AC.

Kiowa People by Scott Momaday tells the story of the ancient tribe called Kiowa to which his grandmother belonged. Firstly he concentrates on the landscapes where the people lived and finds some correlation between the places and the mentality of the tribe. He seems to feel great affection to each place he describes, like every detail acquires some specific meaning for him:“The long yellow grass on the mountain shone in the bright light, and a scissortail hied above the land”.He stops on colors, textures, sounds of the environment around him.

Momaday seems to feel some nostalgia accompanied with some eternal sadness, but not the sadness which appears when something is gone for good. His blue mood is calm and simple, he wants to learn some answers on the eternal question of life and death. And he seems to understand something in the land of Kiowa. The author emphasizes the fact that his grandmother spent a great deal of time praying, trying to understand her meaning in life. Momaday does not mention his addressing to God, however, his desire to learn more about the land and the people which lived there is also a quest or a prayer.

Narrative is aimed to describe and to connect some past events, make them real for listeners or readers. Our life can also be regarded as narrative because it appears as the stories that we tell each other. Learning about his grandmother and her people the author creates narrative which helps him bring to life these people from nowhere. Narrative, however, is most often symbolic meaning that it has sense for the author only. But in this case Momaday express his gratification and respect to his grandmother.